A very well-designed game, although there are afew problems I encountered.
Mainly involving theSuper G03LM.
After a while it feels like there's absolutely no feedback on whether i'm doing damage or not.
I spent what felt like fifteen straight minutes wailing on it with absolutely no progress. And as the bodies piled up, it got laggier, meaning it got harder to keep up with everything else.
If you could either decrease the HP values on it or atleast give it more battle damage animations, it would be damn near perfect.
It was an improvement over the last two.
For one, the solutions actually made sense. Another is higher quality animation, although it still looks rather akward at times near the end.
The plot really got me hooked on trying to beat this, and the puzzles were difficult without being unfair for the most part, aside from near the end where there's absolutely no indication that you can look above or below you.
Overall, it's nothing too special, but it's still rather good for the time it was released.
A valient effort...
But it was lacking.
It's boring after afew times, the bombs need work, and the zombies can be fought off easily by staying in the center of the screen and shooting at the most likely only one on screen at the time. By the time you kill him, the next one spawns. Inversely, if they get within two feet of you, the gun's bullets don't even hit them.
Solid game, has potential, but doesn't really go places.
The one problem I had...
The plane mirroring tile in "XSplinterX" is nearly impossible to hit correctly and still make it onto the platform thanks to it's relative height to the platform you jump off of compared to the first time you do it.
Other than that, the game is excellent.
Oh god the difficulty is through the roof.
The final boss opened up with an attack that tripped me and then fired a LAZOR without CHARGING, killing me instantly thanks to the cheapness of the previous boss whittling my health down to a pathetic stub.
Possibly the most epic kick to the balls i've ever recieved.
But other than the AI for the grunts spamming magic, the game feels like the fair kind of hard that only gets you more pumped to beat it.
I loved this game the second I hit the banana
This is a "launch the animal" game done right.
The novelties and goals make it worthwhile to play for hours on end to see just how far you can make it with various loadouts.
The only problem I have is the rate money is given out. However, I can understand why it's given out in such amounts.
The controls are unresponsive when doing several moves.
The NEED to have the special bar full to even attack gets abit annoying because of this, since from what I see taunting is the only way to regain energy.
The character lineup and artwork are impressive, but the animation frames are abit akward, mainly when jumping is involved.
The voice work was well done, as was the music.
Outside of those complaints, this was a decent game, although far more difficult than it needed to be thanks to akward input detection.
This is fucking beautiful
I usually don't swear during reviews, but there is no other way to describe this.
It is the epitome of what I expect in a brawler.
Robots, chainsaws, lasers, barbecues and explosive throwing monkeys.
The gameplay was fluid, but the one gripe I had was Final Weapon's splash damage being abit rediculous. even on easy mode.
And speaking of easy, it is way too easy to get through the game on afew modes, mainly due to the fact that you can keep a near infinite charge of invincibility once you get it.
Other than that, I loved this game.
Only problem I had
After blatently hitting Pico afew times after his health was at a sliver, he, without any blocking or power ups whatsoever, took about thrity seconds to kill. Just about every hit even connected with a damage measure appearing, and yet it took about twenty hits to get rid of him. Other than that, it's a very well programmed game.
Truly an advanced game for it's time.
The artwork is lush and vibrant without seeming over the top or befitting a neon sign.
The story is excellently written, and the wordless dialogue endearing.
The music is as if angels composed it specifically for this game.
But most of all, the gameplay is immersive and unique.
You're going to places, sir.
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